Join the Fellowship
Participate in the 2015 Fellowship Event for The Lord of the Rings: The Card Game
"The Company of the Ring shall be Nine; and the Nine Walkers shall be set against the Nine Riders that are evil. With you and your faithful servant, Gandalf will go; for this shall be his great task, and maybe the end of his labours."
This November, will you join the Fellowship?
Taking place the weekend of November 13th–15th, the 2015 The Lord of the Rings: The Card Game Fellowship Event is your chance to band with other The Lord of the Rings fans in your local community and set forth on all-new adventures in Middle-earth!
At the heart of the 2015 Fellowship Event is a new standalone scenario, Murder at the Prancing Pony. Consisting of three quest stages and fifty encounter cards, Murder at the Prancing Pony transports you and your friends to Bree where it challenges you to solve a classic murder mystery. Then, once you've finished your adventure, you can walk away with a copy of the Murder at the Prancing Pony scenario, along with an alternate art copy of the Legolas hero, and a stunning playmat that depicts Legolas and Gimli back-to-back atop the walls of Helm's Deep.
Developer Caleb Grace on Murder at the Prancing Pony
When I set to work on the scenario for the 2015 The Lord of the Rings: The Card Game Fellowship Event, I did so with a personal goal: I wanted to make sure the scenario enjoyed near-infinite replayability. I wanted to make a scenario that could be as entertaining on the hundredth play as it was on the first. It was a tall order to be sure, and the first hurdle was to decide what such a replayable adventure would be about.
Matt Newman and I kicked around a lot of ideas, but the one that kept drawing me back was the idea of a murder mystery. Just the idea of following clues and tracking down a killer in The Lord of the Rings: The Card Game made me happy. Once Matt and I realized that The Prancing Pony could serve as the scene of the crime, we knew we had something special.
The next step was to figure out how to put the players in the role of investigators in a way that worked both mechanically and thematically. That’s where I was inspired by a childhood favorite of mine: Clue. I loved that game as a kid. I loved how each player took the role of a different character traveling the hallways and secret passages of a large mansion trying to discern who the killer was. I wanted to create a scenario that would replicate that feeling of intrigue and suspense, so I created the Investigation deck and put the Investigate keyword on locations.
In Murder at the Prancing Pony, players have to travel to locations with the Investigate keyword in order to look at cards in the Investigation deck. In turn, the information players gain from the Investigation deck helps them discern who is the killer and where he or she may be hiding. There are five Suspect enemies and five Hideout locations in the encounter deck. At the beginning of the game, the first player randomly selects one Suspect and one Hideout and sets them aside, facedown without looking at them. That Suspect is the killer who needs to be apprehended and the Hideout location is where he can be found.
The remaining Suspect and Hideout cards are shuffled together (along with a couple copies of a nasty treachery card) to create the Investigation deck. When the active location is explored, the first player shuffles the Investigation deck and looks at X cards from the top where X is the Investigate value of that location. In this way, the players will eventually discern the identities of the set-aside Suspect and the Hideout location through process of elimination. That’s important because in order to advance from Stage 2B to the final stage, the players must name one Suspect and one Hideout before revealing the set aside cards and adding them to the staging area. If the players guess correctly, then all that remains for them to do at Stage 3B is to travel to the Hideout location and defeat the Suspect enemy. But if they guess incorrectly, there will be some significantly more dire consequences…
Meanwhile, the fact that there are five different Suspect enemies and five different Hideout locations means there are twenty-five possible alternate endings. More than that, each Suspect enemy and each Hideout location has a unique ability, so that’s twenty-five unique combinations for a final encounter! And if the players manage to defeat the Suspect after working so hard to discover his identity, they will experience one of the most satisfying victories in The Lord of the Rings: The Card Game.
Find a Fellowship Event Near You
Don't get caught unawares by the brigands of Bree. Make sure you're a part of the action when the Fellowship leaves The Last Homely House. The 2015 The Lord of the Rings: The Card Game Fellowship Event is this November 13th–15th. Find a participating retailer near you, and make your plans to attend!
Note: The Murder at the Prancing Pony scenario can be played in both standard mode and easy mode, and it will be made available for purchase at a later date. Playmats and alternate art cards are exclusive to the Fellowship Event and will not be available after the event.
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