“I caught him, Gollum. He was covered with green slime. He will never love me, I fear; for he bit me, and I was not gentle. Nothing more did I ever get from his mouth than the marks of his teeth. I deemed it the worst part of all my journey, the road back, watching him day and night, making him walk before me with a halter on his neck, gagged, until he was tamed by lack of drink and food, driving him ever towards Mirkwood.”
    –Aragorn, The Fellowship of the Ring

The epic Shadows of Mirkwood saga for The Lord of the Rings: The Card Game nears its end. Your heroes have captured Gollum and begin the long, treacherous journey back from the Dead Marshes to Thranduil’s halls in Mirkwood. Will their Return to Mirkwood end in success? Will Gandalf be able to question the miserable creature and learn the secrets of the Dark Lord’s Ring? Or will your heroes perish along the way, destroyed by the ferocious beasts drawn to Gollum’s racket?

Find out today… Return to Mirkwood is now on sale at your local retailer and online on our webstore !

The road back

Gollum does not travel with your fellowship willingly, and those heroes stuck with shepherding him through the perils of the forest assume a thankless and trying responsibility. Return to Mirkwood is truly an epic Adventure Pack, confronting your heroes with some of the deadliest encounters they have yet to face!

The ferocious Attercop, Attercop ( Return to Mirkwood , 139), swarms of Mirkwood Bats ( Return to Mirkwood , 138), spiders, and other forest-dwelling dangers lurk along your path, awaiting any opportunity to attack. Gollum’s presence only makes their dangers greater. Return to Mirkwood forces a player to take the role of Gollum’s escort each turn, placing his heroes in greater peril as enemies focus their attention on the wretched creature’s noisome moaning and muttering.

Meanwhile, Gollum’s tantrums threaten to deplete your heroes’ rations or rouse their anger to the point where they might strike him down and forfeit all the hard work they committed to capturing him in the first place.

The fate of Middle-earth depends upon you

Despite the difficulties of your voyage, the end is nearly in sight! It’s true your Return to Mirkwood offers new dangers, but new allies await your fellowship as well, ready to lend their aid. Elves, Eagles, and Rohirrim all travel the forests, rooting out its dangers, helping to hasten your journey to Thranduil’s palace.

The fate of Middle-earth depends upon the knowledge secreted away in the dark recess of Gollum’s miserable mind. Six thrilling Adventure Packs into the Shadows of Mirkwood saga, your heroes now have the chance to strike a blow against the Dark Lord and the mighty hosts of Mordor. Return to Mirkwood is now on sale at your local retailer and online on our webstore . Pick it up today, and quest for the good of all Middle-earth!

The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with an additional Core Set) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. The Living Card Game format allows players to customize their gaming experience with monthly Adventure Pack expansions to the core game.

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