As the Ancient Ones prepare to rise from the deeps, bold investigators race to keep their world from slipping into insanity! Eldritch and mundane factions struggle to successfully complete stories and gain the upper hand, and every player can benefit from studying key documents. The FAQ (pdf, 12.6 MB) and Tournament Rules (pdf, 3.2MB) for Call of Cthulhu: The Card Game have been updated.

To address some of the changes that were made in preparation for the North American championship at Gen Con Indy, we present you a few words from the game’s developers.

A Word from the Developers

Iä ftagn , Call of Cthulhu players!

With this updated FAQ, great steps were taken to maintain the game’s health and ensure that it continues to function properly. This includes fixing typos, adding some new errata, adding several new restricted cards, and adding a new card to the banned list. All these changes have been made with the health of the game in mind, and this FAQ should help to make the tournament experience even better.

A large portion of the errata have been made to fix some typos that had an effect on the function of the game, but a few changes were made to bring cards in line with the desired functionality for the card, as follows.

The card Keeper of the Great Library ( The Key and the Gate , 16) possesses an ability that was never intended to be used to draw through large portions of your deck. As such, the card has been limited regarding the amount of times that it can be triggered. Similarly, Alternative Historian ( Seekers of Knowledge , 15) was not intended to be a discard outlet, and as a result has had a limit placed on its ability. In addition, the card Elena Belskaia ( Touched by the Abyss , 101) had an ability that could lead to an infinite combo. This potential needed to be addressed, and has been resolved in the FAQ.

When Nug ( Seekers of Knowledge , 49) was put into play by other card effects, it had the ability to accelerate domains too quickly. The new wording of the card has brought it into line with other Ancient Ones . In keeping with this view to slowing down the game, the cards Infernal Obsession ( The Antediluvian Dreams , 51), Stygian Eye ( Into Tartarus , 96), and Museum Curator ( The Wailer Below , 70) have been restricted to slow down the speed of the game. These cards promoted a dangerous level of board advantage in the first two turns of the game.

Other cards, like Twilight Gate ( Twilight Horror , 12); Feed Her Young ( Written and Bound , 11); Por XV 14:19 ( Seekers of Knowledge , 44); and Broken Space, Broken Time ( Conspiracies of Chaos , 59) also allowed a heightened amount of acceleration. By restricting these cards we are encouraging players to make hard choices about what kind of acceleration is best for their deck and encouraging greater diversity in the metagame.

We also restricted Marcus Jamburg ( Words of Power , 40) because the level of general utility that the card provided was too high for a card that any faction can easily play. Players should have to make tough decisions when they build their deck around this level of recursion.

Finally, we have the banning of Diseased Sewer Rats ( Secrets of Arkham , 44). This card made for a very quick and efficient opening in almost any deck and created an unnecessary level of speed in the game. It has been banned to help dial down the overall speed of the game.

Brad Andres
Damon Stone
Fantasy Flight Games

Thanks, Brad and Damon!

Are you ready to battle for the future of humanity? Join the ranks of the game’s brave investigators or strip the world of its sanity! Head to our support page and download the updated FAQ and Tournament Rules . Then join the struggle!

Based on the fiction of H.P. Lovecraft and his literary circle, Call of Cthulhu: The Card Game takes two players deep into the Cthulhu Mythos where investigators clash with the Ancient Ones and Elder Gods for the fate of the world. The Living Card Game format allows players to customize their gaming experience with monthly Asylum Pack expansions to the core game.

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